Unable to find the props I wanted for my bird images, I made my own! This is part one of a two-part project creating some places for our feathered friends to feed and shelter from the elements.
Seeds were modeled in Modo, then scattered with particle systems onto a flat surface. I then rendered out several maps, adjusted them in Photoshop, and composited them in Substance Designer to create some solid-seed Substance materials. These formed the "core" inside each of the bird feeders, upon which I added some surface generators with more seeds to break up the surface.
Modo's particle generators and dynamics were used to create the spilled seed in the bottom of each feeder. Substance Painter was used for painting throughout, and I baked all the maps back out in Modo to give them nice bleed and borders.
The final product was designed for the Firefly and SuperFly render engines in Poser, and the Iray in DAZ Studio.