Sugar Substance
The main Substance, rendered in Substance Designer using Iray.

The main Substance, rendered in Substance Designer using Iray.

The high-res depth, alpha, and final-color maps from Modo.  I also had a few low-resolution maps of other render passes so I could experiment with different node configurations in Substance Designer.

The high-res depth, alpha, and final-color maps from Modo. I also had a few low-resolution maps of other render passes so I could experiment with different node configurations in Substance Designer.

My simple graph, which had multiple unhooked outputs as I experimented with using different masks to apply the sugar in Substance Painter.  Also the Modo simulation of cubes with glass materials applied.

My simple graph, which had multiple unhooked outputs as I experimented with using different masks to apply the sugar in Substance Painter. Also the Modo simulation of cubes with glass materials applied.

The resulting layers in half resolution.

The resulting layers in half resolution.

The resulting layers in half resolution.

The resulting layers in half resolution.

Sugar Substance

This is supposed to replicate the same sort of colored sugar that you use for cotton candy and cake decorating.

This was one of those Substances where I sincerely start to wonder what I was thinking when I decided to make it. Of course, I can say, I wanted to make candies for the holiday, but why on earth did I have to manufacture my own 3D sugar from scratch?

To learn and prove to myself that it can be done!

Still, I think I might be a bit crazy for trying. The final Substance has exposed parameters for color so the base and specular colors can be changed later on in other applications. Honestly if anyone has any suggestions or tutorials for stuff like this I'd love to see it, sometimes I feel like my experiments are WAY off.

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