BottleCap and Coin Substance Studies
The final substances rendered in Substance Designer. (Updated.)

The final substances rendered in Substance Designer. (Updated.)

The simple particle setups in Modo.

The simple particle setups in Modo.

The super-simple Substance graphs. (Updated.)

The super-simple Substance graphs. (Updated.)

The rendered FinalColor output in Substance Designer.

The rendered FinalColor output in Substance Designer.

BottleCap and Coin Substance Studies

I have been wanting to make some more particle-based Substances, so I started out with a couple of easy subjects: bottle caps and coins. (Of course it wasn't until I got it finished in Substance Designer that I saw I had coins intersecting other coins, buuuuuuut that's what studies are for!) Overall it worked out better than I worried it would. I'm certainly learning a lot more about how to set up render passes in Modo, and different ways in which those render passes can be used to generate Substances. I really like how it provides a relatively straightforward way to present particles that are rotated at all different angles, especially. More to come!
All renders in Substance Designer.
Edit: Fixed a (now) obvious error in the coin AO output.