Masque

This was the main image showcasing all three render engines.  The green mask was rendered in Poser's Firefly render engine.  The Golden mask was rendered with Iray in DAZ Studio.  And, the blue mask was rendered with Superfly inside of Poser.

This was the main image showcasing all three render engines. The green mask was rendered in Poser's Firefly render engine. The Golden mask was rendered with Iray in DAZ Studio. And, the blue mask was rendered with Superfly inside of Poser.

The first two sets of textures, including a 180 turnaround to show it from all views.

The first two sets of textures, including a 180 turnaround to show it from all views.

The third and fourth sets of textures.

The third and fourth sets of textures.

The fifth and six sets of textures.

The fifth and six sets of textures.

The seventh and eighth sets of textures.

The seventh and eighth sets of textures.

The ninth and tenth sets of textures.

The ninth and tenth sets of textures.

The eleventh and final set of textures, as well as examples of the different partial material settings that are included.  (DAZ Studio thumbnails are shown.)

The eleventh and final set of textures, as well as examples of the different partial material settings that are included. (DAZ Studio thumbnails are shown.)

This is just an update to an old product, a feathered mask that I made and released at the site, RuntimeDNA, some years ago. Since that site has gone out of business, I've updated the mask for use in three render engines (Iray, Firefly, and Cycles/SuperFly) so that it can be used more easily in modern software. The technical renders shown below the main image show the main differences between the various render engines, but of course this will also vary according to the lighting and settings used in the scene.

The original Masque was modeled in Modo and the textures were created in Photoshop with the aid of Flourishes photoshop brushes by the merchant, Deviney, and used with his permission in this product. The feathers were based on photographs of my own feathers (that I, remarkably, still have!). If any other material settings for additional render engines are desired, please send me a message and I'll see what I can do. :) Thanks!

Album
Date
January 4, 2019